Sunday, November 15, 2009

ps Animation Assignment

Also in regards to my animation.  There are 1000 blocks weighed at 1 pound apiece with nothing but gravity affecting them.  There's a little glitch, I guess you could call, in RealFlow that made the blocks fall.  When assigning a rigid body to the blocks there a few options on how you want the program to find the vertices.  I chose "cube" since they are cubes.  However, two or three of the blocks were bound 45 degrees off their pivot point.  This could be fixed by using all faces for the rigid body rather than "cube".  This option however did not result in my desired effect.  The cubes just fell on top of each other in their respective pillar without crashing down.  It took around 12 hours to simulate so instead of adding another force to knock them down I went with the previous option of "cube".  Which really shouldn't have made the blocks fall down.  But, whatever works.

It took 12 hours to simulate and about 6 hours to render.  There were two lights with depth map shadows at 512 resolution so they came out softer than I would have liked but I wasn't going to rerender another 6 hours.  I didn't adjust the lightness in compression, which raised the black input level, but the result really didn't help the shadows much it just added more contrast.

Animation Assignment


This is my video for the animation assignment.  The dynamics were simulated in RealFlow. I chose to use RealFlow because I am familiar with the application and its rigid body solver is one of the best I've worked with.  

After I was able to preview the animation in realtime, I realized this could work for both the spiritual or informational themes.  Therefore, I am not going to say which one I intended.  You decide which theme it's for.